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60 seconds survive the apocalypse game
60 seconds survive the apocalypse game













60 seconds survive the apocalypse game

This state is lethal (death results from sickness in approximately 15 days, measured in part by the status changing from "sick" to "diseased") and communicable (other members of the family can become sick as a result of another's sickness).

60 seconds survive the apocalypse game

The only reason sickness is deemed worse than insanity is its ability to potentially wipe out the enire family, if left unchecked. Exposure is generally caused by contact with the world outside the shelter: scavenging trips, answering the door, consuming spoiled food or tainted water, et cetera, but may come from dangers within the shelter, such as encroaching cockroaches, poor hygiene, sick family members, et cetera.

60 seconds survive the apocalypse game

Disease:This is caused by an ambiguous microscopic threat, whether radiation or microbial disease.















60 seconds survive the apocalypse game